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Will The iMovie App Run On The iPhone 3GS?

June25

Today (well yesterday) the iMovie app came out on the app store for $4.99. And a lot of people, including myself, are wondering; will it run on the iPhone 3GS?

The answer is: no.

It’s said that the 3GS’s CPU isn’t fast enough, compared to the iPhone 4. And that makes sense. The iPhone 4′s A4 processor is about twice as fast as the iPhone 3GS’s processor.

The bad news is that Apple isn’t telling people on the description that it only works for the iPhone 4. They need to change that. Bad Apple.

Peace, JbB

Bring Some More Rain, Baby

February7

Last year, I talked about White Noise Storm. Well they’ve updated White Noise Storm. It’s now even more advance. It allow for randomization of the sound’s volume (distance) and frequency.

It’s a really great effect. The “storm” will start raining more or less, and the same with the thunder. Thankfully, you can adjust the randomization. I personally hate the “wind”, it makes it sound like your in a tropical storm. So I set the frequency of the wind from 0% to 20%. I’m glad they have this feature, because if they didn’t, randomization would be too… random.

You can also change the pitch of the rain, in case you wanna’ suite your speakers to make the rain sound more natural. I leave mine along because the rain sounds are perfect.

What’s also really great is the price; currently it’s only $0.99. ****, can’t go wrong with that. I think it was more last year, but I can’t remember. Point is, I usually don’t recommend app you gotta’ pay for. But this app is something I’d recommend to anyone. $0.99 is an amazing price for all you get with this.

Keep bringin’ that rain, baby.

Peace, JbB

Bring The Rain, Baby

September10

Now it’s time to talk about an app that I use every night when I sleep, called Whitenoise Storm. This is from the makers of the Whitenoise app. But this isn’t just some cheap audio loop of rain or a thunder storm like other apps or actual store bought “white noice” machines you’ll find at places like Bed Bath and Beyond…

Whitenoise Storm does one thing and one thing well; it generates rain and storm audio. Instead of just playing a loop, it plays different loops of certain sounds, such as the actual rain sounds. There’s controls that adjust the “distance” of the rain, which is the “volume” of it. Then there’s a control for the “intensity”. This one’s the most important. What happens here is that, at the very lowest setting, it plays a loop of extremely light rain sprinkling. Nothing special there. But, when you start moving the slider up, it starts crossfading the rain loop into a rain loop that exists towards the middle of the slider, a normal rain audio loop, more intense than the sprinkling loop. From 0% to 50% is the point where the first loop will fade out and the next loop plays at full. Then, from 50% to 100% of the slider is where the “medium” rain audio crossfades into a “pouring” audio loop of rain. Since each section crossfades, the result sounds completely natural an realistic.

But there’s more than just rain that plays. There’s also wind. Wind has the same two things goin’ on for it, a “distance” slider and “intensity” slider that works the same as rain.

The last thing is thunder. Thunder is actually one of the things that makes ALL loop-play-back machines or apps sound fake. Once you hear the loop after a few times, it becomes fake sounding. This is where Whitenoise Storm differs (including from it’s own “Whitenoice” app).

Here’s what happens with thunder. The “distance” slider does the same thing, it controls the volume (which really does represent the distance). The “intensity” controls how often thunder goes off. That, and the way thunder goes off, is what makes it different.

From what I can tell, this is how it works. The intensity slider determins how often thunder goes off. Could either be once every five seconds at 100% intensity or I don’t know… 30 seconds at 0% intensity. What happens each time, I assume, is that the app rolls a dice to decide if thunder should go off. Like a 50-50 chance. Then, two sets of thunder audio will goes off, one after the other. Of that audio, there could be 5 to 20 samples of thunder in the app. Some samples are huge crackles of thunder, some are rolling thunder and some are just unique, quiet thunder. And when those two play together, it makes for a very unique sound. And each sound is randomly chosen each time, so it’s almost unique sounding everytime. Now, I’m assuming this is how the method is, it may be more simple or complicated than that. Point is, it’s random sounding.

So the result you get is a perfectly tailored storm experience. From what I’ve heard from all “storm” sound apps or machines, the thunder goes off way too much. I mean it’s ridiculous. The only way thunder would be going off that much is during a tropical storm or hurricane (and I know for a fact, I live in Florida). Whitenoise Storm is the same way, but at least you can turn the thunder intensity all the way down to make it go off more realistically. If you wanna’ know my ideal settings, check out the screen shot.

Another great feature is the ability to put the “storm” on a sleep timer. Make it go off after a certain time. It offers very flexible amounts of times, from 5 minutes to 5 hours, ect.

But that’s a bad option when your sleeping. You ever sleep with a fan on, and your fan gets turned off for some reason? Your body notices that “white noise” stops and you wake up. That’s how it is if a storm is playing but all of the sudden stops. But here’s the great thing… you can tell the sleep timer to fade the audio out over time. It’ll fade from 100% to 0%. So you never, ever, notice the rain stop.

I have my settings set to an hour, and what’s great is that the storm “passes” out of the area, like real storms do. When the storm’s volume is at 50%, after 30 minutes, you can’t hear the rain as much (sounds like the rain has mostly stopped and the thunder had moved on). It’s such a great effect.

Every night for the past month since I got the app, I’ve been using Whitenoise Storm. I place the Neocell into it’s dock, which the output is connected to a stereo and to two speakers hidden under both night stands on either side of the bed and the storm plays out over the speakers. I set the bass of the stereo in a certain way that makes the thunder sound so realistic, I swear it sounds just like the real thing. All I have to do is dock the Neocell, open the Whitenoise Storm app and turn it off and the timer starts everytime. I’ll get woken up sometimes during the night by different things, and I’ll lay back down… when I realize “Ugg, it’ll take me a few minutes to go to sleep.”, I just turn on the Neocell, press the home button and touch the app to restart an hour’s thunder storm (the “reset” feature of the app is poorly design and is too hard to touch so resetting the app is easier).

This just makes my iPhone even more useful, I use it now even when I sleep. ******’ crazy.

Peace, J

You Know TomTom’s Comin’?

June14

Ya know TomTom’s comin’? Yep… itp’s comin’ to the iPhone 3G S. It won’t be out for the iPhone 2G or 3G, only the 3G S. The reason why? Well the iPhone 3G S is much faster, it also has 16gb and 32gb hard drive options… more power and more space for a GPS application, but I know for a fact 2G and 3G iPhone’s can run GPS software because I used to have the TomTom program on my pocket pc. The reason they’re waiting is for the digital compass that’s in the iPhone 3G S.

But here’s the funny thing… freakin’ GPS devices themselves don’t have digital compasses. My custom-built TomTom installed in the center console of my Lexus doesn’t have a compass. It knows what direction it’s facing once you start moving. But when it first gets a GPS target lock, it has no clue what direction it’s facing until the car moves some. And that’s no problem.

So why is this a problem with iPhones?Why do they need a digital compass? Well they don’t, they can work without one. But there’s a few reasons why iPhones are coming with a compass. It all has to do with interactivity. Just like the accelorometer, the compass will be used for app developers to come up with exciting, creative uses, such as video games, to let you look around in a virtual world, ect. That’s why they added it in there, and not for GPS navigation apps. But that compass will help apps TomTom’s because I doubt the GPS in iPhones is as good as normal car GPS’s.

But this is one of the reasons I’ll be upgrading to an iPhone 3G S at some point. This system’s so good it rivals most GPS systems out there. It’s not better than my TomTom GPS system, so I won’t be using it when I drive my Lexus… But it’ll be amazing to have that because anytime I’m not in my own car, or I let someone borrow my car, I don’t gotta’ freak out about not havin’ a GPS system with me.

Right now things are a little better… I don’t have GPS built into my 2G iPhone, but I do have unlimited mobile Internet so if I’m out somewhere without my GPS, I can at least plan my route with Google Maps… and I can update my location and, although it’s not exact like GPS is, I can see how close I’m gettin’ to a turn or if I’ve past it. Or those times I’m walkin’ somewhere downtown, I can figure out where I am and plan a path back to the parking garage or whatever. And I can do the same thing if I’m riding with someone else in their car and they don’t have GPS.

But, having the iPhone 3G S and the TomTom app would make it so that I had a TomTom GPS built right into my iPhone. And, in fact, it’ll have more updated maps than other dedicated systems out there I’m sure, there’ll be many times people who have GPS systems built into their cars will want someone to use their TomTom GPS app instead. I bet they’ll also include traffic updates, something I don’t have on my GPS… until iPhones can start doing teathering through Bluetooth that is (and if T-mobile supports it).

Peace, J

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